I am a novice (read: low-budget) designer looking at moving from Pygame to a real engine, and between Unity and Godot it looks like the latter has a much better 2D engine [1, 2, 3]. I would be happy to support Godot's open-source model except that, as far as I can tell, its built-in navigation mesh is purely static--i.e. it can't update its path to account for dynamic obstacles [4, 5]--while Unity's pathfinding system can .
So my question is: Am I "stuck" with Unity? Or is there functionality that I haven't yet been able to find? Or, alternatively, is GDScript significantly faster than Python such that basic algorithms like fixed-grid A* would do the job?
Edit: By "stuck" with Unity I don't mean that it's a bad option or that there aren't good options; I mean, 'if I need good pathfinding, do I have to give up on Godot and use what would otherwise be a second-choice engine?'