# Godot installation errors: cache directory path, EditorSettings config path

I am using Windows 7. After installing Godot from a browser, I get two errors:

OpenGL ES 3.0 Renderer: GeForce GTX 980/PCIe/SSE2
ERROR: EditorSettings::create: Cannot find path for cache directory!
At: editor\editor_settings.cpp:756
ERROR: EditorSettings::save: Cannot save EditorSettings config, no valid path
At: editor\editor_settings.cpp:934


I am new to game engines, and I don't really understand what these errors mean. I had a similar problem with Unity before I gave up on it.

Edit 01:

If it helps any, when I try to open a demo project in Godot, it crashes and suggests I use Visual Studio to debug it. If I do this, the Visual Studio debugger reports this:

Unhandled exception at 0x0000000140003F05 in Godot_v3.0.2-stable_win64.exe: 0xC0000005:

• How exactly did you install it? You actually just have to download the 64- or 32-bit zip file from the download page, unzip it and execute the Godot_v3.0.3-stable_win64.exe file to start the engine. – skrx Jun 19 '18 at 21:19
• The exact process you have written gives me the errors I have written above. – Jack J Jun 19 '18 at 23:49
• Better ask on the Godot Q&A site as well: godotengine.org/qa – skrx Jun 20 '18 at 0:21

• If you move the application and ._sc_ file to a location your standard user account can access without UAC prompts you can run it without admin. Anywhere in you user directory should do. – Kelly Thomas Sep 1 '18 at 10:56