I was wondering, given a generic Unity game built for Android (with no desktop version), if I could somehow run it on windows (not in an android emulator) by using the windows version of mono.
The theory is that the script assembly (if the scripting was done in c#) is separate from the game engine.
I tried replacing the Data folder of a windows game with the Managed folder from the Android apk but got this error:
Failed to load PlayerSettings (internal index #0). Most likely data file is corrupted, or built with mismatching editor and platform support versions.
Is there some tool I can use to change the platform of a third party unity game in order to play it ?
I'm not an unity developer myself but my concern is that games could use features not supported on desktop...