Brief Explanation of game: Time Travel, one map, open world MMO called ChronoCraft. If you'd like to know more about the game, you're welcome to check out our twitter where we post some of our development: https://twitter.com/Chrono_Craft
Here are the ideas so far:
1- Safe Zones
Pros: People in major towns are safe and can fight when they leave the safety of the town Cons: When dealing with NPC's and Quests(Non-instance ones) outside of town, someone can kill you as you are talking to them
Pros: Instead, areas of the map where PvP is possible is limited to the "wilderness" or dangerous areas(Anything that doesnt have Quest-able NPCs) Cons: Significantly reduces the area of allowable PvP areas
Pros: This allows players to turn on PvP mode in settings where only other PvP enabled players can fight eachother outside of Safe Zones (We would make it so if you are hit, you cant turn off PvP mode until a certain time to prevent people escaping death) Cons: Ambushing is limited, because only the people who are ready to fight will have it enabled
Pros: Having a PvE server and a PvP server. Which makes it so the player decides what gameplay he wants. Cons: Players cant bring items or money between servers so they may have to start from scratch if they change their mind on what type of server they like playing.(This is to protect the player economy from taking all the resources from one server and bringing them to another server)
Pros: When night falls, then PvP is enabled for everywhere outside a Safe Zone Cons: For players wanting to avoid PvP they will be forced to stay in towns half the time which might get boring unless they do fun stuff like running a shop or restaurant.
Pros: When there is lighting and rain, PvP is enabled which will happen every few minecraft days in the game. Allowing PvPers to fight outside of safe zones. And a HUD display will make this clear. Cons: Players wanting to avoid PvP will have to stay in town during the inclement weather, which they might not enjoy.
Pros: Only players with a similar skill level will be able to fight eachother. So new players dont have to worry about pros slaughtering them early on. Cons: It would be hard to fight along friends unless you're the same skill level. "John help me kill this guy"-"Sorry cant, he is too low skill for me"
Pros: Confines the fight to specific spot like a colosseum Cons: Nearly impossible to wage huge fights like 100v100 (Colosseum will make it into the game at some point, but should it be the only PvP option)
9-PvP Everywhere Pros: Either (A)Players can figure out their own police/protection system or (B) NPC guards in major towns spawn and nearly guarantee the death of a killer in the town. Cons: Has alot of potential to be annoying if players dont want to get killed in the middle of business in towns. Might also turn away less PvP focused players.
-What do you think is the best?
-Can I mitigate the cons for the one you choose?
-Is there a better idea entirely?