I have a quaternion Q1:
X: -0.023995593190193176 Y: -0.4076451063156128 Z: 0.04357096180319786 W: 0.9117847681045532
and I have a keyframe value Q2 which is based on Q1: X: 0.176469 Y: -0.368251 Z: 0.479782 W: 0.776569
Now my question is how can I get the correct keyframe values if there would be no extra start values ? I mean if Q1 is 1,0,0,0 (w,x,y,z). (no extra start values) So basically I need to rotate my object to the same pose but from the default values (1,0,0,0) start not from Q1.