see my gif, fbx material work well in unity preview, but when import it in maya, face material show wrong

here is my fbx

I use unitychan material in this unity asset

in unity enter image description here

in maya

enter image description here

the strange thing is in maya I use eye image material but show pure color material

enter image description here

  • \$\begingroup\$ Does it look wrong in just the viewport or in the render view as well? \$\endgroup\$ – Chantelle Badenhorst Jun 24 '18 at 8:44
  • \$\begingroup\$ @ChantelleBadenhorst render view only can open image, of course, the image texture show correct \$\endgroup\$ – chikadance Jun 24 '18 at 13:17

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