Here is a link to see the gameplay: https://www.youtube.com/watch?v=03PzsgO-uAM
How could I procedurally generate the path upon which the ball rolls in Unity/C#?
I know I could model distinct pieces of the road in Blender and import them into Unity as prefabs. My problem is, I genuinely have no idea where to start when it comes to programmatically generating the whole road out of those prefab sections in a cohesive manner, such that the road is built seamlessly and randomly with twists and turns in three-dimensional space.
I would appreciate any insight you could provide. Thank you.