I have a pretty wild idea for a unity application that would work on a multi-display setup.
The app would be running in full screen mode on one of my displays, and the contents of the remaining two displays should be rendered in-game on a texture.
I've seen RTMP clients for unity and I've tried streaming my desktop with OBS to a local RTMP server but the delay was too big (more than 5 seconds). I would prefer an instant (or very low delay) solution for mirroring my displays on textures in Unity.
If anyone can help me solve this, i would appreciate it!