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I want to import a character as a humanoid to be able to use masks on animation system. I used proper human structure but unity gives some errors when I want to turn it from generic to humanoid and says some bones are not in the right place or have a wrong name.

The questions is how should a rigged model be prepared in modeling program to be imported in unity as humanoid?

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    \$\begingroup\$ I'm surprised this hasn't been asked before tbh \$\endgroup\$
    – Brian H.
    Commented Jun 8, 2018 at 9:37

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Unity has a doc file for this: https://docs.unity3d.com/Manual/AvatarCreationandSetup.html

By following the underlined red texts you probably find your answer but i think your problem is a bad avatar mapping: https://docs.unity3d.com/Manual/class-Avatar.html

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