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I'am working on bowling ball game and I want to detect how many bowling pins has been knocked down by ball? What is the solution for this problem?

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2 Answers 2

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Depending on precise requirements, the detection can be as simple as checking the transform.position.y:

  1. (optional) add child Top at top of each bowling pin
  2. When placed, record the vertical position of (Top of) pin
  3. each Update() check if pin's original and current vertical position difference is greater than a threshold (e.g. 1/2 pin height)

    bool isKnocked = Mathf.Abs(transform.position.y - originalY) > halfHeightThreshold;

  4. (optional) when crossed the threshold, emit PinKnocked, a custom UnityEvent<Pin> which you have subscribed to in your game logic controller (e.g. GameManager)

    if(isKnocked && !wasKnockedLastFrame) OnKnocked?.Invoke(this);

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  • \$\begingroup\$ could you explain the 3rd step \$\endgroup\$ Jun 6, 2018 at 9:39
  • \$\begingroup\$ I was using z for difference but as you guys suggested to use y axis for get the difference b/w current and original, it is working fine but still I didn't understand why and how y axis working in this problem. \$\endgroup\$ Jun 6, 2018 at 10:56
  • \$\begingroup\$ @AbhinaySInghNegi it all depends on what is you up axis it can be either of the x,y,z or arbitrary combination of those. The default one for Unity is y, so I guess it would make more sense to include it in the answer. \$\endgroup\$
    – wondra
    Jun 6, 2018 at 15:09
  • \$\begingroup\$ hey thanks for updating your answers now it became more clear for me. \$\endgroup\$ Jun 7, 2018 at 4:13
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Here's an example similar to how I detected domino tipping in Last One Standing.

public class Tippable : MonoBehaviour {

    // roughly 1/sqrt(2), for a 45 degree angle.
    const float TIP_THRESHOLD = 0.707f;

    // This lets you register another script to
    // listen for "tip" events & tally them.
    public UnityEvent onTip;

    public bool tipped {get; private set}

    // Start with a loop to check if we're tipped over.
    IEnumerator Start() {

        while(!tipped) {
            // Wait till next frame.
            yield return null;

            // Check if our local up is not very upward anymore.
            tipped = transform.up.y < TIP_THRESHOLD;
        }

        // Report that we've tipped.
        onTip.Invoke();
    }
}
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  • \$\begingroup\$ thanks for your answers it also helped me, I have to change my code slightly. And your Last One Standing. is very nice game. \$\endgroup\$ Jun 7, 2018 at 4:02

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