I have a game I'm making in Unity and now I'm stuck on saving. Is it possible to program a game to resume where it left off when you quit? Every time I search for this on Google I get nothing. Can anyone tell me if this is possible or not? And if it is how would I do it?
First, write a standard save function for the game.
Second, when you detect a "close" or "quit" event, call that function.
Alternatively, if the data you're saving is fast/small enough, you simply save constantly. See Darkest Dungeon for an example of a game that saves constantly.