So I'm working on a tower defense type of game and I have a rotation set up that is supposed to follow a chosen enemy. What I'm seeing is when the enemy comes from the left the turret turns quickly to face the enemy quickly. But when the enemy is on the right it goes much slower and doesn't actually "face" the character until much longer.
In this image I have the game set to show the capsule when the enemy is "targeted" so I know which one the turret is supposed to be facing.Right now its set for closest to base so the enemy at the bottom of the circle is the one the turret should be aimed at. It had from the time the enemy entered the blue area from the right till now when its almost out to point at the enemy. But it still hasn't completely turned to point at the enemy yet. However when the closest enemy is on the left it has no problem turning to face the enemy quickly.