I have a directional light as a "sun". At night, I need a pitch black scene, but a mesh I'm using as terrain somehow stays faintly lit when the light intensity is 0.
- The direction light "sun" is rotated so it's beneath my world.
- The sun light is set to black, intensity to 0
- I tried setting fog and ambient light color in RenderSettings to black
- I tried setting ambient intensity to 0
Notice how the background is lighter than the character. Something is causing that light to remain.
However, if I enter playmode with the light object inactive, the coloring works fine.