As most of you probably know a lot, if not all, MMO RPG games have some element of "tediousness" in them.
By "tediousness" I mean elements in the gameplay that feel both unpleasant and needlessly complicated or long (note that grinding is simply unpleasant and therefore I do not include it in this question).
For example - introductory quests.
I don't mean the idea of introductory quests, which I think good. I mean their implementation.
For example in some games, where you can have several characters per account, each time you create a new character you have to go though the same introduction. You are not offered the option to skip it, regardless that you might already have a high leveled character. Surely there must a point to this?
For another example in some games the introduction is needlessly long. It could take an average player a few days to get past it, it doesn't add anything storywise and the game concepts have long been explained by the time the player reaches even half.
What is the rationale behind putting the player through all this, instead of giving him the option to skip the intro and/or making it only as long as it needs to be, etc.?