Do games have a frame rate at X fps that updates logic and also renders?
Or do games update logic at a much slower frame rate than rendering? Let's say 20-25 fps for logic, and 60+ fps for rendering.
I am writing a game engine and I am a bit confused on how frame rate is handled.
If I were to run logic slower than rendering, then wouldn't I just be wasting the rendering frames because it is rendering the same thing over and over...? Unless I also interpolate the rendering with a delta.
I have read some game servers run at a much slower frame rate (let's say 20 FPS), so shouldn't the client also run logic at 20 FPS?