The Unity editor scene renderer is not letting me get a close-up view of anything. As the camera moves closer, the geometry closest to the camera just disappears. It's as if the draw distance has become far-sighted.
In the example above, the geometry of the green object (a car mesh) is being cut off as I pull the camera in. The floor is also disappearing, as shown by the grey cut-off at the bottom.
This is making is extremely difficult to line up colliders with render meshes, position smaller objects, and do other detailed tasks. I don't remember my Unity doing this before about a month ago, but I have no idea what changed. Is there a setting somewhere? Has anyone else seen this?