Is clipping applied after projection or before?
How can it be applied after projection when a vertex is behind the camera and projected therefore mirrored?
At this time I clip the triangle before projection. For this I create _ a plane which represents the screen and check whether the sides of a triangle intersect with the plane (Basically a ray plane intersection test).
If true then I calculate the intersection point between side and plane and project this new point instead of the vertex behind the plane. This works though but I just wanted to know whether this is a wrong or right method to do it.