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Are there any platform or language agnostic (preferably step by step) tutorials regarding creating hexagonal grid based maps/games? I'm mainly interested in grid/tiles basics and not advanced game engine stuff. So far I have found these:

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closed as too broad by MichaelHouse Jun 4 '14 at 14:04

Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.

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    \$\begingroup\$ For some more hex maths, see: How do I rotate a structure of hexagonal tiles on a hexagonal grid? (I think we could need a hexagons tag ...) \$\endgroup\$ – Martin Sojka Aug 12 '11 at 11:25
  • \$\begingroup\$ Yeah I wanted to add hexagonal tag but I don't have enough reputation here :/ \$\endgroup\$ – yojimbo87 Aug 12 '11 at 11:30
  • \$\begingroup\$ Why are you unsatisfied with those two tutorials? One on gdreflections.com is great and quite simple too. Any specific "weak points" you have in mind? \$\endgroup\$ – EnoughTea Aug 12 '11 at 12:52
  • \$\begingroup\$ @Vigil: those which I posted are pretty good, I'm just asking if there are some other recommended resources regarding this topic. \$\endgroup\$ – yojimbo87 Aug 12 '11 at 14:23
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I have been working on a hex tile game and found these tutorials useful:

Good luck with your project!

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This guide didn't exist when the question was asked, but here's my guide to hex grid math:

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    \$\begingroup\$ It is a good one. Your tutorial is awesome for anyone starting to use hexes. \$\endgroup\$ – petervaz May 14 '13 at 19:56

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