Are there any platform or language agnostic (preferably step by step) tutorials regarding creating hexagonal grid based maps/games? I'm mainly interested in grid/tiles basics and not advanced game engine stuff. So far I have found these:
closed as too broad by MichaelHouse♦ Jun 4 '14 at 14:04
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This guide didn't exist when the question was asked, but here's my guide to hex grid math: