so I have a simple X animation, and at the end (when it looks like a full X), it looks good on one orthographic size, but bad on another. Here's what it looks like when the size is 3:
Now you can notice, there are a few pixels that look a bit off, but it still looks pretty good. Here's what it is supposed to look like:
So if you look closely, it is a bit different, and that's the point. However, if you change the orthographic size to.. say 5, you get this horrid thing:
Why is Unity doing this, and how can I fix this so that it looks how it's supposed to? Also, in this, my X is upscaled x2. Would it fix it just to have it made to the right size, and then upscaled x1 (e.g none)?