I created a
ID3D11Texture2D texture on a thread with DirectX graphics and I passed its pointer to a worker thread. I'm assured that the creator thread will no longer reference nor use the texture. I now need the worker thread to copy the resource
What's the correct way of doing this in the worker thread?
In other frameworks like CUDA or OpenGL I would just push/restore the creator thread's context into the worker thread, but I'm not sure if that applies in DirectX.