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Unity beginner here. I've encountered this weird rendering artifacts in my Cardboard VR app on Android OpenGL ES 2: https://youtu.be/uJm4d3MwbRo It doesn't occur in WebGL build: http://senovsky.wz.cz/virtualab/index.html Does someone at least know how to call this artifact? Already tried searching for a solution, but I don't even know what keywords to use.

The app was build using the HelloVR scene from GVR SDK for Unity v1.130.1 https://github.com/googlevr/gvr-unity-sdk/releases and no default settings were changed. I tried changing the default overall quality settings to Ultra and Very High, didn't help.

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  • \$\begingroup\$ It seems to have something to do with anti-aliasing, have you written any rendering code or changed any of the default settings? If you it would be helpful to provide such info \$\endgroup\$
    – TomTsagk
    May 12 '18 at 8:47
  • \$\begingroup\$ Good point, I didn't though (question edited). \$\endgroup\$ May 13 '18 at 14:03

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