Unity beginner here. I've encountered this weird rendering artifacts in my Cardboard VR app on Android OpenGL ES 2: https://youtu.be/uJm4d3MwbRo It doesn't occur in WebGL build: http://senovsky.wz.cz/virtualab/index.html Does someone at least know how to call this artifact? Already tried searching for a solution, but I don't even know what keywords to use.
The app was build using the HelloVR scene from GVR SDK for Unity v1.130.1 https://github.com/googlevr/gvr-unity-sdk/releases and no default settings were changed. I tried changing the default overall quality settings to Ultra and Very High, didn't help.