I have read about the pannini projection, which involves (I think) projecting a scene onto a cyclinder instead of a rectangle.
How can I implement this projection in a vertex shader?
Blinky is using lenses and globes, but I don't think it's what I am looking for. The lua script for the pannini projection is not commented https://github.com/shaunlebron/blinky/blob/master/game/lua-scripts/lenses/panini.lua
As explained on The Pannini Projection, it works (if I understand it well), by projecting geometry on a cylinder, and then unrolling that cylinder on screen.