3
\$\begingroup\$

I have read about the pannini projection, which involves (I think) projecting a scene onto a cyclinder instead of a rectangle.

How can I implement this projection in a vertex shader?

Blinky is using lenses and globes, but I don't think it's what I am looking for. The lua script for the pannini projection is not commented https://github.com/shaunlebron/blinky/blob/master/game/lua-scripts/lenses/panini.lua

As explained on http://tksharpless.net/vedutismo/Pannini/ the projection works (if I understand it well), by projecting geometry on a cylinder, and then unrolling that cylinder on screen.

Diagram illustrating Pannini projection from a floor map

\$\endgroup\$
  • \$\begingroup\$ If you did ray tracing, you'd just need to shoot each ray in a direction determined by the cylindrical frustum. \$\endgroup\$ – Exilyth Sep 8 '18 at 23:28

Your Answer

By clicking "Post Your Answer", you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.