I have a model that has lots of animation clips(actions).
Before export as FBX, I set the pose to named "default" pose and exported as FBX like this.
But in Unity, it's changed to first animation clip in animation list in Blender!
I try to fix it, but there is nothing I can do. I can't change the order of animations in Blender and Unity either.
This wasn't first time, I had same issues before but I just ignored because it's fine in game play, but I really want to fix it this time.
What I want is set "default" pose in edit mode in Unity(not play mode). How do I set "default" pose as default, not first animation clip in the list?
Using Blender 2.78, and Unity 2017.3.0f3.