I know this is probably a popular question and can be very vague, so I'm going to be as specific as possible. I don't really know how to even form this question to be able to search Google, so I came here.
I've been following the tutorials from learnopengl.com and they have been by far the best explanations I've found on modern OpenGL anywhere. After I'm done with the tutorials, I'll be making a game. I have already started working on the game engine and it works just fine on Ubuntu and Mac OS X. Building the project is done with CMake (I've found this to be the easiest). The project uses GLFW and Glad as used in the tutorial. I can post the GitHub repo if you want.
Today I started trying to figure out how to get the project to run on Windows, but don't even know where to start. Hence coming here. I plan on using Visual Studio but haven't used it since college. How do I even start making the project? I've tried building GLFW on the machine and the building the project using CMake, but I get build tool errors that I don't know how to troubleshoot. Where do I begin?