Hello folks I'm making a little game for fun in unity, Its a boxing management sim. I've got the code done to create boxers and give them many properties such as names, weights, stats, etc. I've made another screen , lets call it 'office screen' for now. In that I want to open a panel which will show all the boxers in the game (ideally I'd like to be able to make the player be able to filter these results by which company he's signed to etc - but I think that might be out of my skill range so maybe i will just make a separate screen for Owned Boxers)
But I cannot seem to find a way to display all these infos in a table with columns such as Name ; Age ; Company ; etc;
I have had a go just using the UI Text components and panels. But thing is, there will be approx 100 boxers or more and this number will always change also.
Any ideas for this in Unity specifically?
EDIT: I am storing all the data just as variables (i think fields) in a class called Boxer which is assigned as a component of a new GameObject i instantiate at the time each boxer is created. So each boxer has its own gameobject.
EDIT 2 :D i've found this: https://docs.microsoft.com/en-us/aspnet/mvc/overview/older-versions-1/models-data/displaying-a-table-of-database-data-cs
would this be the sort of thing I can add to Unity (assuming I can follow along with the guide)?
Thanks for any help