So I've been studying the Unity's PPU, pixel density, camera settings topic to make my game pixel-perfect. I've set everything in a way that my screen pixel to sprite texel ratio equals 1.
The art looks very good and crisp overall on the game view...
There are still some minor distortions and I don't know where it comes from.
Take a look at this example:
In this example my settings are:
- Screen: 870x510
- PPU: 100
- Camera size: 2.55
- Pixel snap on Sprite material: on
The issue happens when I move the sprite manually by ~0.001 values on the Y axis. Same happens on the X axis.
Any ideas what's the problem?