This warning appeared in the compilation menu of my game.
The images were rescaled in half. I understand that this happened because they had very large dimensions.
It turns out that the images, although they have a large size (pixels), are very light, because they are composed for the most part by simple traces in addition to having the transparent background.
Below, one of the images:
You see, it is very light.
It turns out that in the game it stops being clear.
How do I solve my problem? Using smaller images is out of the question.