I have a 3d camera that is viewing a character that is moving. As the character is moving i want the camera to adjust itself so as to keep the character in the left third of the camera view.
I understand how to move the character in world space but how do i check in what part of the camera view it is in? And then know how to adjust the camera to compensate?
EDIT: I am looking for the maths behind this. I understand that if i have the character world space postiton, i can convert that to screen coordinates by applying the view and projection matrices. I then get the camera view in screen coordinates. I am able then to create some 2d bounding box that will move the camera if the character enters it.