I'm open to any other suggestions, but from what I understand It's very difficult to get into the U.S and with gamedev in particular. Since I do live outside of the U.S, after doing my bachelors In C.S I aim to go to grad school in the U.S, and while making the most I can of the course I also want to take advantage of being there and going to conventions like GDC to improve my recruitment opportunities.
In the country, I live In, there isn't a huge prevalence of game development and nearly all the best talent moves overseas. So even If I did want to start my own studio (which I don't) It would be really difficult, to say the least. On top of that, like a mechanical engineer who might want to work at a company like Tesla or SpaceX, there are specific studios that I hope I can work at In the future that are only located in the U.S.
The top recommendation I hear when I ask this question Is that It's unnecessary to get a masters and so I shouldn't, but I do believe my circumstances make It necessary in some shape or form. Alongside that, I've heard that being overqualified and having a masters is a bad thing. Is that the case, and If so should I not follow this course of action?