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Here is my code :

BetBoard_Test.cs

 //Scoreboard
[SerializeField] protected GameObject prefab_big_road = null;

[SerializeField] Transform pos_big_road = null;

string jsonString = "[1, 1, 1, 2, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1]"; //sample data

private void Start()
{

    ExampleClass dataParser = new ExampleClass();
    dataParser.dataToParse = jsonString;

    //Convert to Json
    string exampleClassToJson = JsonUtility.ToJson(dataParser);
    Debug.Log(exampleClassToJson);

    ExampleClass obj = JsonUtility.FromJson<ExampleClass>(exampleClassToJson);
    //Loop over it
    for (int i = 1; i < obj.dataToParse.Length - 1; i += 3)
    {
        char indivisualChar = obj.dataToParse[i];

        Debug.Log(indivisualChar);
    }

    WinLog();
}

IEnumerator WinLog_big_road()
{
    DeleteChildrens(pos_big_road);

    yield return new WaitForEndOfFrame();

    int[] array_big_road = tzPlayInfo.Instance._BIG_ROAD_;

    for (int i = 0; i < rh.Const._HISTORY_COUNT_ * rh.Const._HISTORY_HEIGHT_; i++)
    {
        if (array_big_road[i] == 0) continue;

        int x = i % rh.Const._HISTORY_COUNT_;
        int y = i / rh.Const._HISTORY_COUNT_;
        float xl = 9.0f;
        float yl = -8.0f;

        GameObject o = Instantiate(prefab_big_road) as GameObject;
        o.transform.SetParent(pos_big_road);
        o.transform.localScale = Vector3.one; //(1,1,1)

        o.transform.localPosition = new Vector3(x * xl, y * yl, 0f);
        o.GetComponent<UISprite>().spriteName = array_big_road[i] == 1 ? "layout_player_bigline-01" : "layout_banker_bigline-01";

        NGUITools.SetActive(o, true);
        yield return new WaitForEndOfFrame();
    }
    yield break;
}

    void DeleteChildrens(Transform t)
    {
        NGUITools.DestroyChildren(t);
    }

    public void WinLog()
    {
        StopCoroutine("WinLog_big_road");
        StartCoroutine("WinLog_big_road");
    }
}

[Serializable]
public class ExampleClass
{
    public string dataToParse;
}

ConstantValue.cs

public const int _HISTORY_COUNT_ = 70;
public const int _HISTORY_HEIGHT_ = 6;

PlayInfo.cs

public int[] _BIG_ROAD_ = new int[Const._HISTORY_COUNT_ * Const._HISTORY_HEIGHT_ ];

What i am trying to achieve here is that see image

enter image description here

my jsonString="[1, 1, 2, 2, 1, 1, 1, 2, 1, 2, 1, 1, 1, 2, 1, 1]"; that is converted into json format needs to do it something like this for example

1 = blue circle
2 = red circle

enter image description here

just like that in the picture every value on my json data needs to be instantiated with the sprite that is equivalent to 1 and 2 which is i have this condition o.GetComponent<UISprite>().spriteName = array_big_road[i] == 1 ? "layout_player_bigline-01" : "layout_banker_bigline-01";

PS: I am very sorry if i couldn't explain it very well because english is not my native so i provided a picture. I am very sorry.

I did it like this but the problem is that it's not getting what i want all the red which is 2 is the only appearing on the board

 for (int i = 1; i < obj.dataToParse.Length - 1; i += 3)
    {
        char indivisualChar = obj.dataToParse[i];
        int j = 0;

        if(j < rh.Const._HISTORY_COUNT_ * rh.Const._HISTORY_HEIGHT_)
        {
            //lets increment it
            j++;
            //instantiate the sprite
            GameObject o = Instantiate(prefab_big_road) as GameObject;
            o.transform.SetParent(pos_big_road);
            o.transform.localScale = Vector3.one; //(1,1,1)
            int x = j % rh.Const._HISTORY_COUNT_;
            int y = j / rh.Const._HISTORY_COUNT_;
            float xl = 9.0f;
            float yl = -8.0f;
            o.transform.localPosition = new Vector3(x * xl, y * yl, 0f);
            //o.GetComponent<UISprite>().spriteName = indivisualChar == 1 ? "layout_player_bigline-01" : "layout_banker_bigline-01";
            if (indivisualChar == 1)
            {
                o.GetComponent<UISprite>().spriteName = "layout_player_bigline-01";
                NGUITools.SetActive(o, true);
            }
            else
            {
                o.GetComponent<UISprite>().spriteName = "layout_banker_bigline-01";
                NGUITools.SetActive(o, true);
            }
        }
       //Debug.Log(indivisualChar);
    }

More information:

It just give me this

enter image description here

All of the sprites are in one place and the second problem of that is all the prefab that is cloned is always red (2) which is 1 is for blue and 2 is for red.

enter image description here

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1 Answer 1

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I solved it . This is how i solved it

o.GetComponent<UISprite>().spriteName = array_big_road[i] == '1' ? "layout_player_bigline-01" : "layout_banker_bigline-01";

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