Right now I am using Quake 3 tools to make maps for my graphics engine, to have some kind of start and an idea on how to build one from scratch. I know that the BSP format is copyrighted and maps made with GTKRadiant cannot be used in commercial games.
But suppose that I would like to create/use a shading language with syntax that is similar or even identical to Quake 3's shading language's syntax, would I risk copyright issues?