I'm making this 2d side scroller game. I had been working on 3d games(modelling and animation) for 2 years, thus my experience with 2d sprites is none to zero.
So I've been struggling with asset creation in 2d especially thinking about animation is kind of stressing me out. There will be a lot of fighting animation in the game and may be that I'm new to 2d it just feels impossible to create a character and animating it do lots of combos.
An idea poped into my mind, using blender to create animation and rendering the animation as png to create spritesheet. I'm not sure if that's already a thing, I've did some research and there are people who do recommend and there are those who don't. It just felt a bit vague.
So my question is, would using blender to create 2d sprites and their animations be easier, since I'm exprienced with it. Or should I try to handle sprites in completely 2d? side note: every character is gonna be plain black(like shadow)