I am using Unity 2017.2.0f3. When I pause my game scene by use mouse click on pause button & play it frame by frame, it works OK. Instead, pause by use ctrl+shift+P keys down, an error will play once in console window at the time I press frame by frame button.
Assertion failed: Assertion failed on expression: '!dest.m_MultiFrameGUIState.m_NamedKeyControlList' UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
This would happens even in the new created empty scene!
Any help will be appreciated!