Does anyone has any insight on creating / texturing a large mesh that will be used for a mobile game's level map?
Specifically, I was wondering how games like Vainglory achieve this.
I am familiar with the idea of splat maps, however this is where my knowledge of the subject ends...
Is the use of splats on mobile a good solution? Should the mesh be broken down into small sections which are UV'd and textured separately? Neither of these things?