I'm looking to hire a freelancer to help with 3d modeling. I've thought up a few qualifiers so far:

  • Is their topology okay for animation?
  • Have they demonstrated the technical capabilities necessary for my project? (Have they baked normals, AO maps, etc.)
  • Have they shown an ability to execute from conceptual drawings?

Are there any massively important things I should watch out for that I haven't included?

Any red flags I should be aware of, like making sure the work isn't plagiarized?


I'm specifically talking about reviewing portfolio content, before interviewing them. I'm looking for things I can say yes or no to, or that I might want to question them on further in an interview.


You should look for imagination, creativity, ability to work with a team, from where he gets inspiration, ability to schetch out a quick example of an idea... there are a lot of things to take in consideration when hiring an artist.

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  • \$\begingroup\$ The 21st century skills should be a good framework. \$\endgroup\$ – Theraot Mar 24 '18 at 19:01
  • \$\begingroup\$ How might those things be conveyed in a portfolio? \$\endgroup\$ – jzx Mar 24 '18 at 19:23

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