At 3.0 Godot now supports C# and encourages the use of Visual Studio Code to edit this code.
It is not clear how to attach VS Code so that we an apply breakpoints and debug a project at runtime.
I am running:
- A recent build of Godot from master (b49ca94 with mono for 64-bit windows)
- Visual Studio Code 1.21.0 with these extenstions
- C# 1.14
- Mono Debug 0.15.8
- Mono 5.10.0