I have been making mobile RTS game in Unity look like Clash Royale similarly.
Unfortunately, I faced to two big problems.
First is two phones(clients) to be synchronized each other in game state. And second is "path finding" or "local avoidance"(collision check).
To solve the path finding issue, I have searched about "Flow Field".
Should I do consider on 3 layer map(cost field, integration field, flow field) to apply "Flow field"?
If I do apply "flow field" to my game, can I have a liberty from the problem of Sync two clients?
Thank you in advance.