In the new version of Unity 3.4, unity announced that they would now support procedural materials (which is awesome, by the way). While I was researching it, I found this in the manual:

Allegorithmic's Substance Designer can be used to create Procedural Materials, but there are other applications (3D modeling apps, for example) that incorporate the Substance technology and work just as well with Unity.

I don't have Allegorithmic's substance designer and don't plan on buying it soon. What other applications or 3D modeling apps can make procedural materials that work in Unity?

Edit: I found that Allegorithmic has a program called Player. But it is on Windows only. I'm on mac.

  • \$\begingroup\$ I don't think you can take Maya or Max's procedural material to unity. \$\endgroup\$ – Quazi Irfan Aug 6 '11 at 22:43
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    \$\begingroup\$ Get a copy of some virtualisation software, and then use this Player you mention. I don't know anyone on a Mac who isn't running something like VMWare Fusion or Parallels. It's a worthwhile investment. \$\endgroup\$ – Engineer Aug 9 '11 at 13:31

They emailed me.

3DS Max and Maya both use substance materials: http://usa.autodesk.com/adsk/servlet/u/gsearch/results?siteID=123112&catID=123155&id=2088334&qt=substance
Take a look there for vids and tutorials.

Unfortunately unity cannot import settings for substances edited in Max Maya at present, so you need to set them in both or use a dummy material in the source 3D package - I hope that helps!

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