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For different actions like jumping, attacking, moving etc, do I need to make new animations for every angle I am doing the action? Or is there a way to somehow run around that requirement?

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You can always just use 3d models instead of 2d art (3d models don't neccessarily mean a 3d game). Apart from that, not much. You could mirror half of the sprites, but that may interfere with the lighting a bit.

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    \$\begingroup\$ Mirrorring the sprites may not be advisable if the character isn't exactly symmetrical (and generally speaking, a good (organic) character design should never be fully symmetric). Especially animations such as attacks are hardly ever symmetrical. \$\endgroup\$ – Flater Mar 18 '18 at 19:06

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