I currently have two framebuffers which are drawn using
glBlitFramebuffer(0, 0, 1920, 1080, 0, 0, 1920, 1080, GL_COLOR_BUFFER_BIT, GL_NEAREST);
But the texture does not take up the whole screen, and I would like to position it at a certain x,y on the screen. The images by default start from 0,0 and then span the width/height provided, however I would like the image to start at say,
[100, 100] and span the width/height provided.
How would I do this?