I am considering designing a Tetris game where instead of a traditional flat game board, the game will transform the board into different kinds of surfaces. I think I lack the appropriate mathematical terms to describe the behavior I'm looking for, but here is one example of the design. The board starts as a flat plane, and starts bending outwards until it forms a cylinder (at which point the entire board is not visible in one view). My question is what strategy can I use to implement the interactive graphics on non-uniform surfaces? I've seen that meshes are used a lot, but how can I show this Tetris board on any random mesh?
Just render your interactive 2D tetris game into a texture, instead of directly to the screen.
Then you can put that texture on any 3D object you want.