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I want to create a cube with different textures in Blender. But if I import the model to Unity 2017 the cube has not the same size as a cube with scale x,y and z = 1 from Unity's default components. Which size do I need for my cube in Blender so it has the same size as a default cube in Unity?

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  • \$\begingroup\$ Did you try scaling a Unity cube to match your Blender cube? That will tell you the exact scaling ratio between the two in your current setup. \$\endgroup\$
    – DMGregory
    Mar 9, 2018 at 18:00
  • \$\begingroup\$ Yes, but it ist hard to find the exact scale. \$\endgroup\$ Mar 9, 2018 at 18:08
  • \$\begingroup\$ Are you directly importing the blend file? Or using FBX? \$\endgroup\$
    – Sidar
    Mar 9, 2018 at 18:19
  • \$\begingroup\$ No, I use the blend file. But I also could import it as fbx. \$\endgroup\$ Mar 9, 2018 at 18:30
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    \$\begingroup\$ well an option is to change the unit settings in blender. \$\endgroup\$
    – Sidar
    Mar 9, 2018 at 21:41

1 Answer 1

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The cube in Blender is 2 x 2 x 2m. You need to scale that down and then apply that scale.

Here is how I handle it when exporting to Unity.

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Text on those images could have been better. Sorry, was in a rush.

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