I'm trying to load assets at runtime in Unity. I can load images this way: https://docs.unity3d.com/455/Documentation/ScriptReference/Texture2D.LoadImage.html
But how can I do the same with 3D assets? From what I read, loading .fbx/.obj and alike need importers. But importers are created by users, and support might be bad.
I read you can import using https://docs.unity3d.com/ScriptReference/WWW.html But that seems only to work with unity3D files
Or do I follow the wrong track? Is there another way to do this?