How can I create a texture containing a geometric figure using SDL2?
I saw there is a way to convert Surface to Texture, and I also saw that there is a way to draw directly to the screen using
FillRect() functions... I'm not sure if the geometry has something similar. Ultimately I want to have a texture to render.
The way I'm making my engine draw is to read game objects' texture and copy it to the render using
render.Copy(texture, rect1, rect2).
This makes me wonder if there's a way for my game object to hold a texture containing a rect, circle, or triangle texture. I couldn't find in the SDL wiki or tutorials online.