I have two texture atlases: 1 is 1024x1024 (mostly used for GUI elements), the other is 2048x2048 (for game objects like characters).
I used Texture filter mip map linear on them. But when the textures (GUI textures) show up on my phone, they are blurry and vaseline-ish. The bigger textures (found on the 2048x2048) show up much more pristine and sharp.
How do I get the GUI ones to show up sharp? Do I simply have to make the textures large? If I do, wouldn't having two different 2048x2048 textures cause performance issues on an average phone?