# Unity: Set new Origin using empty GameObject

You used to be able to set a GameObject with your Mesh as a child of an Empty GameObject. By rotating the Empty the Mesh would rotate around the position of the Empty. Now after the update it seems it's auto calculating a Median Point.

I should be able to keep the original Origin of the empty GameObject no matter what children it gets. What happened to Unity?

This is how it used to be: https://answers.unity.com/questions/609267/how-to-change-the-origin-of-a-gameobject.html

• If you look at the button next to the RectTransform tool, what does it say? "Pivot" or "Center"? – Hellium Feb 13 '18 at 16:08
• Specifically, I think Hellium is asking about the Transform Gizmo Toggles mentioned in the docs about the editor Toolbar. – DMGregory Feb 13 '18 at 17:58
• I agree with Hellium and DM Gregory. It looks like you've switched the Gizmo rotation mode. – Draco18s no longer trusts SE Feb 13 '18 at 18:34

Next to the RectTransform tool, you will find a toggle that has two states "Pivot" or "Center".