I have a simple code which makes a sprite rotate and move,
extends Sprite var vel = Vector2(1,1) func _ready(): print(position) pass func _process(delta): rotation += PI * delta position = position + vel * delta pass
But in the line
position = position + vel * delta
when I multiply by delta, the sprite doesn't move, when I remove the delta, the sprite moves, why is that? I saw this tutorial and it seems to work fine.