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I want to create a particle(prefab) and use another object color to change those particle's color but it seems everything is changed and I don't know the new method to use it.

Here my code:

 GameObject breakpart = Instantiate (smoke, gameObject.transform.position , Quaternion.identity) as GameObject;     

 breakpart.GetComponent<ParticleSystem>().startColor = gameObject.GetComponent<SpriteRenderer>().color;

So how can I fix it?

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Particle Systems in Unity have modules to keep various bits of related data together. The start color is in the Main module.

Set the startColor property:

var ps = breakpart.GetComponent<ParticleSystem>();
var main = ps.main;
main.startColor = gameObject.GetComponent<SpriteRenderer>().color;
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