How can I modify a Unity game (Windows) binary to skip the 5-second Unity logo splash screen?
I know how to mod game code using dnspy to modify
Assembly-CSharp.dll. I'm able to find isShowingSplashScreen but that appears to be irrelevant. I'm at a loss whether I can find the splash screen code in any .dll or if one would have to edit the game .exe or some other file.
Looking at the game .exe in HxD (hex editor), I see multiple occurrences of
unity_SplashScreen but have no idea whether I can use this for anything.
I'm modding a Unity game and I am not very good at it. I have to try a lot and start the game a lot. This means each time I test something, I lose five seconds because the game was made with the free Unity version.
As a player I made no commitment to the Unity ToS. I also have no intent to distribute a modded file that removes the splash screen. However, I want to remove it during development.
I am not asking how to remove the splash screen while building the game. I am not developing in Unity, I am modding a game made in Unity and I'm trying to streamline the process.
I did see Unity remove logo in splash screen, Alternatives to remove Unity splash screen after developing a game with the free version?, Can I legally remove the default Unity splash screen by removing it from the APK?. They revolve around the question of removing the splash screen with intent to distribute, which is not the topic here.
I had hesitations about asking this question, due to the answer being useful to developers willing to violate the ToS. However it seems on-topic and legal. I would also argue that the solution to my problem is probably going to be too much effort for active game dev projects to bother using it (having to repeat the steps for each new update) and that "bad apple" devs would rather use pirated versions of Unity Pro.